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Aug 28, 2022 · Hello there, my friends of DevForum. Today I would like to share something that I don’t think is even close to easy enough to find tutorials on. By the end of this tutorial, you should know how to: 1: I...
Jan 10, 2025 · Hi, I was recently messing around with a more performant approach to interactive foliage using skinned meshes Download SkinnedGrass.rbxm (106.3 KB) studio grass.fbx (295.1 KB) toon grass.fbx (256.7 KB) ...
Feb 1, 2026 · These skinned mesh versions create a greater visual consistency with the R6 versions of classic bundles (packages) while also fulfilling all the functionality of modern R15 rigs. This would be a great wa...
Aug 15, 2025 · Notice how none of the keyframes are visible. 2) One simple way to fix this, is to make sure your PrimaryPart is set to the HumanoidRootPart. 3) If that doesn’t work, add a Motor6D inside of the Humanoi...
Dec 26, 2025 · Hello everyone! I recently came into the problem where I wanted to ragdoll a skinned mesh in Roblox Studio. Unfortunately, the task was more time-consuming and laborious than I had intended. In my spare...
May 11, 2023 · These rigs act as an updated version of my old rig that aimed to create a skinned version of the blocky R15 bundles that are faithful to their R6 counterparts. Key differences between these and my old r...
May 30, 2024 · Since the introduction of skinned mesh deformation and having further been inspired by tyridge77 's post I started working on my own skinned mesh ocean system. Over the course of 2 years, on and off, I ...
Sep 2, 2024 · hello!! Well, I finally get to complete this water simulation script! It’s great to showcase it to the world; this was made to enhance game worlds, making them much more dynamic and interesting. It simul...
Jun 30, 2025 · I was following a unity tutorial on simulating ocean using gerstner waves, then after i finished i tried researching for buoyancy. My Ocean: So i watched dabidar’s video and in the video he said he uses...
Oct 21, 2020 · Skinned MeshParts are live! Developers, We are pleased to announce the introduction of skinned MeshParts. Previously the appearance of characters and objects were represented by rigid parts. Now, the su...