GitHub - NVIDIA-RTX/NVRHI
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The Render Hardware Interface (RHI) is an abstraction layer over several platform-specific graphics APIs. It is designed from the ground up to take advantage of DirectX 12, Vulkan, and Metal 2.0.
Aug 20, 2021 · The Donut Examples repository on GitHub has several complete applications written with NVRHI. If you have questions about NVRHI, post an issue on GitHub or send me a message on Twitter (@more_fps).
All backends accept SPIR-V as the common shader format, and resource binding is done in the manner of Vulkan, i.e., using descriptor sets. As a result, SPIRV-Cross becomes a dependency for this project as non-vulkan b...
Under LGPL open-source license v3, this plugin brings Rendering Hardware Interface API (from Qt) into SOFA. Concretly, it allows the user to execute rendering code using one of those API: OpenGL ES 2, Vulkan, Direct3D...
WebGPU is a Render Hardware Interface (RHI), which means that it is a programming library meant to provide a unified interface for multiple underlying graphics hardware and operating system setups.
To begin using the RHI, you first need to link to it. target_link_libraries ( PUBLIC rhi) Once linked you can start using the RHI in your code. To get started with using the RHI, the first thing that needs to be creat...
Qt Rendering Hardware Interface C++ Classes | RHI 5.12Qt Rendering Hardware Interface C++ Classes
The Render Hardware Interface (RHI) is an abstraction layer over several platform-specific graphics APIs. It is designed from the ground up to take advantage of DirectX 12, Vulkan, and Metal 2.0.
A minimal Render Hardware Interface (RHI) for Vulkan and D3D12. - Andromeda08/rhi