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Overview Every motor associated with either a set of bones or mesh region contains animatable properties. These properties can be added to the Knots or Splines view for manipulation. Setting key values over time in th...
Creature Animation: Automated 2D Skeletal Animation Tool for Game Engines
Take your favourite Character poses and save them into the Pose Capture Library. Apply this library of poses as separate keyframes when constructing a new animation clip. This feature allows you to quickly block out k...
Key head turning poses are captured and then driven/animated with Animation Controllers. Artwork: David Revoy , License: CC BY 3.0, Source here A video tutorial on how this character was setup and animated is here
Documentation for CreatureDocumentation for Creature View Documentation Download GitHub Runtimes Repo
Jul 21, 2017 · Quickstart Watch this tutorial for a quick introduction into the general animation workflow of Creature. This tutorial will go through meshing, rigging and animating a dinosaur character with a basic wa...
This panel allows you to do all sorts of manipulation operations on animation keyframes. You can alter them via knots ( setting, shifting, deleting etc. ) or actually manipulating the animation curves via bezier splin...
Scene Browser This tree view shows you all the objects in the scene. You can show/hide bones as well via the checkbox control. You can select multiple objects by holding down the CTRL key and then clicking on the desi...
I might try to give you an option to Step/Clamp keys ( basically allow you to automatically alter the curves for a Stepping Curve ) to hold key poses for the next update.
Hold down the Cmd key and click on the bones you are interested in. The Group Region Assign button will be enabled. Click on that to bring up the Affected Regions window. In this mode, all your selected bones will be ...